Minecraft staff tools
Staff Suite
Staff Suite is the plugin I keep coming back to: staff mode, moderation tools, docs, and the small server-owner requests that add up.
I make software, games, and visual things.
I'm Alex, based on the Sunshine Coast. I enjoy creating useful tools, small games, 3D art, design pieces, and photography.

Plugins
I build plugins when I see the same problems come up: staff tools, homes, performance checks, docs, and small details that make a server easier to run.
Minecraft staff tools
Staff Suite is the plugin I keep coming back to: staff mode, moderation tools, docs, and the small server-owner requests that add up.
Server diagnostics
I made this to turn common performance worries into checks server owners can read without digging through noise.
Player homes interface
A homes plugin built around a clean menu, quick movement, and defaults that are easy to live with.
Games + 3D
These are Unity projects I built for fun, either to play myself or to practice my 3D modelling, texturing and scripting techniques.

Unity / shaders + feel
A jam game where most of my time went into the bridge shader, movement feel, and getting the idea working quickly.
Unity / atmosphere + sound
A small moody game where I worked on atmosphere, sound design, and making the world feel strange without overbuilding it.

Unity / feedback systems
A short prototype focused on clear tasks, snappy feedback, and audio that tells you what is happening.
3D modelling / rigging
A one-day hard-surface practice piece where I took the model through UVs, textures, and a simple rig.
3D character / topology
An early character model where I worked through topology, texture choices, and a full rig.
Photography
Photography has shaped how I think about colour, composition, and mood. I started taking photos when I was 9, and I still use it as a way to practise visual taste outside the screen.
About
A lot of my projects start the same way: I see something that could feel clearer or more fun, then I try to build it. Sometimes that turns into a plugin, sometimes a game prototype, a model, a page, or a photo edit. I like moving between the practical side and the visual side until it feels right.
Turning repeated questions into small tools, menus, docs, and updates that are easier to understand.
Making interfaces, icons, thumbnails, and pages feel clear without adding extra noise.
Working on prototypes, models, textures, rigs, and the small systems that make things feel responsive.
Practising framing, light, colour, and editing through cars, landscapes, wildlife, and still life.
Contact
You can reach me through any of the links below. Pick whatever is easiest.